Using 3D holograms polished by artificial intelligence, researchers introduce a lean, eyeglass-like 3D headset that they say is a significant step toward passing the “Visual Turing Test.”
It’s remarkable that there continues to be investment in this UI form factor over such a long period of time, despite there being no evidence that there is a widespread market for this. The challenge to make this good is obviously very very high. I strongly suspect that the challenge of convincing people to adopt this form or computing in anything larger than a few niche use cases is even higher. As cool as this technology seems in theory, the fact is that people generally don’t need it and don’t want it. There will always be niche markets for this, and perhaps that’s enough to justify the continued investment. But, I hope investors aren’t fooling themselves into thinking that this is going to ever be common or widely adopted.
AR is (going to be) huge within industrial maintenance, so much time can be saved by having documentation and visual aid/guidance right there I your FOV as you do the work. It has the potential to reduce both required skill level or specific equipment knowledge and massively reduce time spent troubleshooting equipment.
You may be correct, but I suspect that by the time that we eventually achieve this technological goal, it will be more economically viable to plug it into robotic solutions that mostly take humans out of the loop for such industrial applications. I don’t think any of that is happening soon. I still don’t see a long term path for XR beyond some niche gaming and porn applications.
I actually think this is the only way forward past phones. All the AI assistant tools, voice controlled speakers, foldable devices don’t really change how we use 99% of the software. VR/AR, when (if?) finally done right will change that.
If you had, hypothetically, AR glasses that weighed 25 grams with a 12 hour battery runtime with transparent or equivalent real world visuals and perfectly opaque virtual content across the entire field of view, youd have even broader adoption than earbuds have today.
Being able to pull up your phone apps without holding your phone, the ability to have real world subtitles in any language. If they go the camera and reproduce route, they can have a nice solution to presbyopia (reading glasses suck to have to switch out).
Unfortunately current headsets weighs the same as twenty eyeglasses and has much improved, but still terrible passthrough, and wouldn’t last but a couple of hours even if you wanted to try. Bigscreen beyond gets down to 100 grams, but still looks weird and requires external battery and processor.
It’s remarkable that there continues to be investment in this UI form factor over such a long period of time, despite there being no evidence that there is a widespread market for this. The challenge to make this good is obviously very very high. I strongly suspect that the challenge of convincing people to adopt this form or computing in anything larger than a few niche use cases is even higher. As cool as this technology seems in theory, the fact is that people generally don’t need it and don’t want it. There will always be niche markets for this, and perhaps that’s enough to justify the continued investment. But, I hope investors aren’t fooling themselves into thinking that this is going to ever be common or widely adopted.
AR is (going to be) huge within industrial maintenance, so much time can be saved by having documentation and visual aid/guidance right there I your FOV as you do the work. It has the potential to reduce both required skill level or specific equipment knowledge and massively reduce time spent troubleshooting equipment.
You may be correct, but I suspect that by the time that we eventually achieve this technological goal, it will be more economically viable to plug it into robotic solutions that mostly take humans out of the loop for such industrial applications. I don’t think any of that is happening soon. I still don’t see a long term path for XR beyond some niche gaming and porn applications.
I actually think this is the only way forward past phones. All the AI assistant tools, voice controlled speakers, foldable devices don’t really change how we use 99% of the software. VR/AR, when (if?) finally done right will change that.
If you had, hypothetically, AR glasses that weighed 25 grams with a 12 hour battery runtime with transparent or equivalent real world visuals and perfectly opaque virtual content across the entire field of view, youd have even broader adoption than earbuds have today.
Being able to pull up your phone apps without holding your phone, the ability to have real world subtitles in any language. If they go the camera and reproduce route, they can have a nice solution to presbyopia (reading glasses suck to have to switch out).
Unfortunately current headsets weighs the same as twenty eyeglasses and has much improved, but still terrible passthrough, and wouldn’t last but a couple of hours even if you wanted to try. Bigscreen beyond gets down to 100 grams, but still looks weird and requires external battery and processor.