“I literally couldn’t have done anything!” Have those people actually thought about NOT GETTING IN THAT SITUATION IN THE FIRST PLACE

  • LainTrain@lemmy.dbzer0.com
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    11 days ago

    No, what’s stupid is one shot kill stupidly accurate sniper weapons in the first place.

    Either way no one is happy. I think some simple solutions are:

    1. Limit actual sniper ammo, maybe 5-10 rounds total per life.
    2. Anything further than like 150m should require zeroing and accounting for wind even in casual games. It could be simplified/not true to life, but it should be done for balance. IRL snipers are not very viable for most things for a reason. They’re a specialist tool, not an actual alternative to an assault rifle.
    3. No one-shot kill bodyshots from snipers.
    4. Damage heavily reduced with increasing distance.
    5. Accuracy heavily penalized for anything but staying still while prone.
    6. Require a few frames of no mouse/right stick inputs to hold breath/stabilize, limiting snipers to largely static targets
    7. For those who do like to run around with long range weapons especially in games like Battlefield, add a nice DMR. Should fire single shot semi-auto only, but have ammo and mags comparable to an assault rifle, better precision, but damage pretty much the same as an AR.