“I literally couldn’t have done anything!” Have those people actually thought about NOT GETTING IN THAT SITUATION IN THE FIRST PLACE
“I literally couldn’t have done anything!” Have those people actually thought about NOT GETTING IN THAT SITUATION IN THE FIRST PLACE
There was this really interesting indie game called Atlas Wept. I played the demo and it was really high-intensity fun using new and innovative systems. Loved it. But then reviewers on YouTube tore the game apart and the dev made the game so much easier that you could finish the game without really interacting with the core mechanics at all, without providing separate difficulty settings.
The game was still feeling good, but I feel like we really lost something, and people would have realized that if the dev had listened to more than just the people who are financially incentivized to be impatient with the games they play.