I really didn’t enjoy this game when I played 8-ish hours on my PC, but maybe I’ll give it another go and see if a handheld form factor changes that. I like these kinds of games sonetimes but I really don’t understand what it is about BG3 that makes it so well loved. It just wasn’t evident in my time with the game. I feel like I played a different game than everyone else did.
It’s a fun game, but 5e really showed its age. If you like these sorts of games try Divinity 2: OS. It was built from the ground up for modern platforms. It does away with spell slots, overhauls magic, armor, classes, and terrain/elemental effects in ways that are fundamentally incompatible with 5e, but make the game a lot more enjoyable.
That didn’t stop me from playing a ton of BG3, but some of the gameplay itself felt like a step back, even as the story, characters, and UI improved.
Without knowing how you approached it, it’s really hard to say why you might not have liked it. All of my friends that liked it were d&d players and treated it like a d&d campaign, where you try to make choices that a particular character would make, instead of just playing as yourself. That on top of enjoying all the little things the developers thought up, and trying to explore all the companion story routes. Crazy ways your act 1 decisions impact the content of the end game - like saving the gnome from the windmill leading to detailed interactions in acts 2 and 3 that wouldn’t be possible at all if you don’t save him.
Or stuff like knocking a giant spider into the under dark during a hidden fight in a cave under a blacksmith house, then later on realizing you can use a mushroom guy’s “raise a corpse as a minion” power to have a huge undead pet spider for a while in the under dark.
There are entire voice acted scenes that 0.001% of players will see because they managed to meet 8 different sets of increasingly unlikely criteria. I dunno, there’s just a depth to the game that made it feel like playing D&D with a skilled dungeon master, and I found it lovely.
I played through it 7 times (neutral playthrough, good guy paladin playthrough, dark urge indulgent, dark urge good guy, dark urge starts bad becomes good, drow minthara romance, succubus bard build who just charms her way into winning) before I eventually managed to get tired of it back in early 2024.
I’ve recently gotten back into it, planning to play an “evil but hides it and betrays everyone” character this time lol
I really didn’t enjoy this game when I played 8-ish hours on my PC, but maybe I’ll give it another go and see if a handheld form factor changes that. I like these kinds of games sonetimes but I really don’t understand what it is about BG3 that makes it so well loved. It just wasn’t evident in my time with the game. I feel like I played a different game than everyone else did.
It’s a fun game, but 5e really showed its age. If you like these sorts of games try Divinity 2: OS. It was built from the ground up for modern platforms. It does away with spell slots, overhauls magic, armor, classes, and terrain/elemental effects in ways that are fundamentally incompatible with 5e, but make the game a lot more enjoyable.
That didn’t stop me from playing a ton of BG3, but some of the gameplay itself felt like a step back, even as the story, characters, and UI improved.
Without knowing how you approached it, it’s really hard to say why you might not have liked it. All of my friends that liked it were d&d players and treated it like a d&d campaign, where you try to make choices that a particular character would make, instead of just playing as yourself. That on top of enjoying all the little things the developers thought up, and trying to explore all the companion story routes. Crazy ways your act 1 decisions impact the content of the end game - like saving the gnome from the windmill leading to detailed interactions in acts 2 and 3 that wouldn’t be possible at all if you don’t save him.
Or stuff like knocking a giant spider into the under dark during a hidden fight in a cave under a blacksmith house, then later on realizing you can use a mushroom guy’s “raise a corpse as a minion” power to have a huge undead pet spider for a while in the under dark.
There are entire voice acted scenes that 0.001% of players will see because they managed to meet 8 different sets of increasingly unlikely criteria. I dunno, there’s just a depth to the game that made it feel like playing D&D with a skilled dungeon master, and I found it lovely.
I played through it 7 times (neutral playthrough, good guy paladin playthrough, dark urge indulgent, dark urge good guy, dark urge starts bad becomes good, drow minthara romance, succubus bard build who just charms her way into winning) before I eventually managed to get tired of it back in early 2024.
I’ve recently gotten back into it, planning to play an “evil but hides it and betrays everyone” character this time lol
Well, taste is not the same for everyone and that is totally okay. Its normal not to like every popular game, I don’t like many popular games too.