• 2 Posts
  • 17 Comments
Joined 1 year ago
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Cake day: September 22nd, 2024

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  • How do you prevent valid certs from being sold?

    Sold by whom? The created cert can be time limited and single use, so the service couldn’t really sell them. You could rate limit how many certs users can create and obviously make it illegal to share them in order to deter people from using them. That’s not enough to prevent it completetly, but should be an improvement for the use cases I hear the most about: social media (because it reduces the network effect) and porn (because kids will at least know that they’re doing some real shady shit).





  • Oh, so just the collapse of current civilisation. That’s happened many, many times already.

    Collapse of local civilizations has happened a lot of times. Collapse of the global civilization has not happened yet. And previous collapses happened often improved the living conditions for big parts of the population, because they were farmers who no longer had to support the ruling classes after the collapse. Collapse of food production and distribution when e.g. only 1% of the population are professional farmers (in Germany) will be fundamentally different.






  • The only thing in Arboretun’s scoring that might be difficult at first is that you need to have the most points for a tree type in hand in order to score that tree type at all. And at the same time you need to have played some cards of this tree type, so you actually have something to score ;)

    The details of scoring can be (and probably should be) shown in a player aid:

    • “8” in hand counts as 0 if the other player has the “1”
    • 1 point for each card in a path (2 if it’s all the same color and at least 4 cards long)
    • +1 point if the path starts with the “1”
    • +1 point if the path ends with the “8”


  • My goal is to have a game that I can carry around with me, walk up to people I meet in public, and ask them to play.

    Is it just about portability or do you also need a small playing area?

    I want the game to be strategic with minimal luck but simple enough that a first time player could reasonably win against someone experienced.

    Those goals are at odds. If there’s minimal luck, there’s little room for the new player to win in a strategic game.

    That being said:

    • Azul can be quite portable (if you dump the box), but needs some playing space. It’s vicious with two players, the more experienced player will usually win, but the rules are simple enough for a first time player to at least understand what happens.
    • Onitama is chess-like, with simple rules and some randomization that prevents the need to memorize start sequences and the like.
    • Arboretum is a tight battle with two players. You constantly need to worry which cards to play in order to gain points, which cards to keep in order to even be eligible for scoring and which useless cards not to drop, because they might be useful for your opponent.
    • Kahuna is a bit older, with simple rules but some strategy.
    • The Fox in the Forest is a two player trick taking game I found rather enjoyable (and I don’t even like trick taking games).