

The amount of “reminder: these are optional, don’t attack people who want to use them” and “do avoid the comments on the page I just linked” really highlight the sort of toxicity the current gaming community experiences.
The amount of “reminder: these are optional, don’t attack people who want to use them” and “do avoid the comments on the page I just linked” really highlight the sort of toxicity the current gaming community experiences.
Feeling so many Mouthwashing vibes from this and dang this looks promising.
Good insights 👍 and also good luck with your novel
They surely could charge more, but what they’re charging feels sane economically. They’re what, 4 team members grand total?
Hollow Knight was hugely popular for any game; latest figures are 15 million copies sold. Well, unlike a AAA studio that has to split costs quite widely and account for profit margin demands and disproportionately high compensation for upper leadership and all that fun stuff, the proceeds for Team Cherry could be divided much more tightly and equitably.
Which is just to say, they’re hopefully doing well as it is and maybe are in positions to be comfortable regardless of how much Silksong makes, at least in the short to mid term, so they could comfortably be chill about pricing.
TBH this is a great game to try on a free weekend. I got so frustrated so fast when I tried it after grabbing it a year or so ago, but there’s a lot that still conceptually appeals to me. I want to give it a go again, but it’s lower on my list because of the first foray.
I’m giddy that we’ll never let them live down D3 Original
Check this section out:
I’m not sure if it’s widely available or not though. I do have YouTube Premium but no other Google subscriptions.
Used the Gemini summary feature:
In this interview, Koshi Nakanishi (Director) and Masato Kumazawa (Producer) discuss Resident Evil Requiem, detailing its protagonist, setting, and gameplay (0:16).
Here’s a breakdown of the key information:
• Protagonist and Story Start (0:42): The game introduces Grace, a new, vulnerable protagonist who is kidnapped and finds herself pursued by a monstrous creature. The initial demo at Gamescom emphasizes a strong horror focus. Grace starts helpless but will grow more capable and find weapons as the game progresses (4:19).
• Setting - Return to Raccoon City (2:12): While not directly continuing from Resident Evil Village, Requiem returns to the mainline story and Raccoon City. The developers reimagined the city in ruins, aiming for believability in its devastation while keeping iconic locations recognizable, such as the RPD gate, to evoke a sense of tragedy (2:52).
• Gameplay Evolution and Horror Focus (6:00):
• Requiem shifts back to a more “old-school” Resident Evil style, similar to Resident Evil 7 and the Resident Evil 2 remake, focusing on exploration, backtracking, combat, puzzle-solving, and resource management (6:12).
• The game features a dynamic pacing curve between tense horror sequences and moments of release (6:57). A new system aims to make the “wavelength” between tension and release bigger than ever, creating a rollercoaster experience (7:16).
• First-Person and Third-Person Perspectives (7:42):
• A significant new feature is the ability to switch between first-person and third-person perspectives. This decision was made to cater to a wider variety of players who prefer different viewpoints from recent Resident Evil titles (7:53).
• The developers acknowledged that first-person in Resident Evil 7 might have been “too scary” for some players, and the third-person option in Requiem offers a slightly less immersive, and therefore potentially easier to handle, horror experience (8:25).
• Implementing both perspectives presented design challenges, requiring specific tweaks and animations for each to ensure an optimal experience and convey emotions effectively (9:15).
• Release Information (10:26): Resident Evil Requiem is set to release on February 27, 2026, for PlayStation 5, Xbox Series X|S, and Steam.
I swear I can never read an article title referencing Outer Worlds 2 without reading Outer Wilds 2 and first having my heart stop and second wondering about the dramatic shift in game direction.
Fixed. I need to review truth tables…
Very concerned for you.
But really, we have over 4 billion women alive right now, and you asked ever. The subwoofer was patented in 1964. Worked up some estimates that there have been 9-10 billion distinct humans alive since 1964, so that’s 4.5-5 billion women.
If none of them ever did what you proposed I’ll eat my hat.
Real world adaptation of https://www.nickmaskell.com/comicsandstories/opossum-in-the-underworld-1
Everyone reacts to different media differently so I don’t have trouble seeing this as in earnest. MGS3 has very strong moments IMO. For me it’s the likes of FFX that gets me still 25 years later, and there are others to be sure. Oh boy, Undertale though.
Can you elaborate on that? I’m only vaguely familiar with Roblox and not sure what this means exactly.