tldr: Australian pressure group Collective Shout has claimed responsibility for the recent Itch.io and Steam developments that have seen the platforms change how they deal with - and in some cases remove - NSFW games and content from their respective platforms.
The group had already been closely linked with the situation, which has seen Itch.io and Steam scramble to appease payment providers like Visa as they suddenly took an interest in the kind of games available on the platforms, especially those which contravened rules and “standards” the payment providers apparently had. It led to Itch.io deindexing all NSFW content from its browse and search pages, and Steam introducing vague new rules about adult content, while removing a slew of games.
“In response to false claims and misinformation about our campaign, we’re setting the record straight,” wrote Collective Shout in a Facebook update. "Some have asked why we involved payment processors, and others have claimed we are responsible for Itch.io removing all NSFW content.
"We raised our objection to r*pe and incest games on Steam for months, and they ignored us for months. We approached payment processors because Steam did not respond to us.
“We called on Itch.io to remove rpe and incest games that we argued normalised violence and abuse of women. Itch.io made the decision to remove all NSFW content. Our objections were to content that involved sxualised violence and torture of women.”
Collective Shout shared a timeline of the campaign on its website, noting how it began with No Mercy, a game which involves extreme sexual violence, being brought to its in March. The group’s actions - a mixture of petitioning, emailing, and lobbying - began in early April and led to the game being removed from sale later that month.
Fair enough, came in a bit hot there, my bad.
I’d argue that it not being a legal threat doesn’t matter too much in this case because they aren’t looking for legal control, so much as “effective” control.
If they can stop you without needing for it to be signed in to law, then they’ll take that, if they can get a law as well, then I’m sure they’ll take that too.
Censorship isn’t a binary, but we can agree to disagree on that one i suppose.
To this part though
Not really, there are numerous titles available exclusively on itch.io and steam, those are effectively censored by your rationale as you can no longer purchase them at all.
Honestly steam gift cards don’t work at all here because it’s not a ban on buying the games using a card, it’s a ban on steam listing the titles at all, on threat of losing the payment services.
Crypto cash and gift-cards are great if you have effective access to them.
It’s not that people find cash less convenient because they are lazy (some are i suppose), it’s because it’s being purposely deprecated as much as possible, or just straight up doesn’t apply to the paradigm, such as online purchases.
As i said, this already happens, it’s weird in how it’s applied tbh, but that’s neither here nor there.
https://www.adyen.com/legal/list-restricted-prohibited
Mastercard just says : “brand-damaging Transactions” and doesn’t elaborate, at a quick glance.
A good example of this is casino’s and other gambling related physical locations, there are a lot of hoops to jump through to get a payment processor to work with gambling, assuming they even give you the time of day.
Sure for that specific thing, hard to pay cash at amazon or other online only retailers.
That i’d be interested to see tbh, because as i said there isn’t an equally available alternative to card payment processors (and it’s not even close).
If they did go crypto only for instance, there’d be a big move to crypto for some, but that’d be a significant loss to take on principle alone.