I’ve been trying to power through the game since last week. To be completely honest I’m not having a great time with this one (key word being “great” here).
It’s fun at times and a good game from a production standpoint but I end up playing in pretty short session because it can’t keep me interested otherwise. It’s a stark contrast to Project Wingman, where I pretty much binged through the whole thing twice (including DLC) and still want more. I’m slowly progressing but man, it’s night and day between the two games.
I more or less got my input settings to what I’m used to (sans deadzone and sensitivity settings but it’s still better than nothing) and got over most of my issues with how it plays so things are a bit better now.
Concepts for the missions are interesting and varied so far which is great, I’m a bit mixed on the execution though as there’s not a single mission that didn’t have something annoying in it. I have a similar sentiment towards ship upgrade tree - a neat idea, alright execution. I don’t hate any of this at least.
Story is… fine. The constant waffling about “sins” and how “you’re all expendable”/“you can die for all I care”/“you have my permission to crash” (that’s why we put you into extremely expensive machines armed to the teeth) mixed with the pretty common Japanese way of writing dialogues (person 1 say X, person 2 repeats it) got grating pretty quickly. At least it’s not a permanent focus of the game so there’s that.
There might be something a bit more interesting lurking in the background but I’ll have to see how things play out first to be convinced.
On the “good” good side of things I really liked the thunderstorm mission gimmick, where getting hit by lightning is not only possible but it also affects gameplay in a significant way (disrupting the HUD and temporarily cutting off your controls). In general, the way they treat clouds as part of gameplay is actually pretty cool (targeting wise, not the icing). They also look pretty great.
Besides the already mentioned mission variety, I also liked the callback to AC04 - it was a nice surprise as initially I didn’t realise both games are connected (it’s been a few years since my playthrough of 04 and even then my familiarity with AC franchise is pretty limited).
All in all, the game constantly edges on the brink of clicking with me, only to pull something annoying that brings it right back to making me feel mixed about it. I want to like it more, I really do but alas, so far it wasn’t meant to be.
Persona 3 Portable
Not much to write about today as I mostly focused on AC7 and only did some light grinding to get all current party members to the same level. I’ll most likely switch full time to Persona once I’m done with the fly-boy campaign but for a few more days it’ll have to wait.
Ace Combat 7: Skies Unknown
I’ve been trying to power through the game since last week. To be completely honest I’m not having a great time with this one (key word being “great” here).
It’s fun at times and a good game from a production standpoint but I end up playing in pretty short session because it can’t keep me interested otherwise. It’s a stark contrast to Project Wingman, where I pretty much binged through the whole thing twice (including DLC) and still want more. I’m slowly progressing but man, it’s night and day between the two games.
I more or less got my input settings to what I’m used to (sans deadzone and sensitivity settings but it’s still better than nothing) and got over most of my issues with how it plays so things are a bit better now.
Concepts for the missions are interesting and varied so far which is great, I’m a bit mixed on the execution though as there’s not a single mission that didn’t have something annoying in it. I have a similar sentiment towards ship upgrade tree - a neat idea, alright execution. I don’t hate any of this at least.
Story is… fine. The constant waffling about “sins” and how “you’re all expendable”/“you can die for all I care”/“you have my permission to crash” (that’s why we put you into extremely expensive machines armed to the teeth) mixed with the pretty common Japanese way of writing dialogues (person 1 say X, person 2 repeats it) got grating pretty quickly. At least it’s not a permanent focus of the game so there’s that.
There might be something a bit more interesting lurking in the background but I’ll have to see how things play out first to be convinced.
On the “good” good side of things I really liked the thunderstorm mission gimmick, where getting hit by lightning is not only possible but it also affects gameplay in a significant way (disrupting the HUD and temporarily cutting off your controls). In general, the way they treat clouds as part of gameplay is actually pretty cool (targeting wise, not the icing). They also look pretty great.
Besides the already mentioned mission variety, I also liked the callback to AC04 - it was a nice surprise as initially I didn’t realise both games are connected (it’s been a few years since my playthrough of 04 and even then my familiarity with AC franchise is pretty limited).
All in all, the game constantly edges on the brink of clicking with me, only to pull something annoying that brings it right back to making me feel mixed about it. I want to like it more, I really do but alas, so far it wasn’t meant to be.
Persona 3 Portable
Not much to write about today as I mostly focused on AC7 and only did some light grinding to get all current party members to the same level. I’ll most likely switch full time to Persona once I’m done with the fly-boy campaign but for a few more days it’ll have to wait.