

Umurangi Generation
I hopped in to unlock all the gear and achievements (all except for “Speed runner” since I can’t be bothered with downgrading the game just to unlock it). Went pretty fast since levels are small and requirements simple but it was fun nonetheless.
I’ll have to jump back in to do some proper photos of the DLC stages but that’ll have to wait a bit.
Persona 3 Portable
Progressing pretty slowly with this one as I treat it like a “play before bed” type of game. I really like Kotone and enjoy the new events written for her, hopefully they keep their quality throughout. Social links seem to have the same problem as the original ones for the most part (agree with people to make them like you) but whatever.
There’s one thing that’s bothering me and that’s lack of audio settings - the sound effects (especially crit hits) during combat tend to be slightly louder than everything else and quickly become rather grating to hear.
All in all, it’s pretty fun so far. While I don’t expect much differences in terms of the main story I’m curious where the rest of the writing ends up.
Project Wingman
I’ve decided to take another stab at playing this thing in VR. My initial attempt was a bit weird as even though my PC is close to being bare minimum to run the thing in VR it didn’t seem to use all of the available resources during gameplay. After some searching I found multiple claims that VR performance got kinda wrecked with the release of patch 2.0 so I decided to give the old version a shot. Boy was it worth it! Well, kind of.
Both performance and hardware utilisation are definitely better, giving the speed and smoothness I didn’t see during my previous session. It’s super fun to play and gives me hope I might be able to finish the campaign before I finally manage to upgrade my PC. It’s also has a functional menu controls in VR unlike the 2.0 version.
It’s really fun and being able to look around makes planning your moves way easier (I should look into non-VR head tracking for my normal playthrough).
At the same time, 1.0 is 1.0. The anniversary update brought with it various improvements, including: better control of cloud settings, visual improvements to stages and updated HUD. It’s also the only version of the game you can play the DLC with which is unfortunate since I really want to play the “Express Lane” in VR.
It’s an acceptable compromise overall but far from ideal way to experience the game. Oh well…
Ace Combat 7: Skies Unknown
I honestly didn’t expect to play this game any time soon due to price but it’s currently 90% off (or 84% directly on Steam) so I decided to take this opportunity and compare it with Project Wingman while it’s still fresh in my mind.
I haven’t played much yet (only 5 missions so far) so I’ll stick to first impressions, with more thought out writeup probably next week. Here are the things that stood out the most so far:
- Not being able to rebind HOTAS controls in game is a terrible choice and whoever decided on that should feel bad. It can be done by editing an ini file but that shouldn’t be necessary in this day and age. Also, no mouse support for menus - seriously?
- Speed control doesn’t feel right yet, I’m sure I’ll get used to it though.
- Flares are so limited you might as well not have them. Not that they’re as necessary as in PW but still.
- Not yet sold on voice acting, prefer Project Wingman on that front so far. It feels a bit too… clinical (or slightly less natural), I guess?
- I have similar feelings towards writing in general. It feels a bit too sterile, corporate and unnatural, with lots of “lordumpy” narration. Not the worst thing ever but it’s definitely noticeable.
- Game looks great, more dynamic elements in the cockpit are always a plus.
- The idea of music fading out when flying through clouds is cool but gets annoying really fast. Decent way to push people away from flying into them, I guess.
- I’m playing on hard but it’s not particularly challenging so far. I hope things pick up or there’s an unlockable higher difficulty after completing the game.
All in all, I think PW is a better game for me at the moment - not because AC7 is bad, but rather because it’s a bit more “safe” in comparison. I still like it and hope to warm up to it as I play but so far it kinda makes me want to go back to PW, not gonna lie.
Ace Combat 7: Skies Unknown
I’ve been trying to power through the game since last week. To be completely honest I’m not having a great time with this one (key word being “great” here).
It’s fun at times and a good game from a production standpoint but I end up playing in pretty short session because it can’t keep me interested otherwise. It’s a stark contrast to Project Wingman, where I pretty much binged through the whole thing twice (including DLC) and still want more. I’m slowly progressing but man, it’s night and day between the two games.
I more or less got my input settings to what I’m used to (sans deadzone and sensitivity settings but it’s still better than nothing) and got over most of my issues with how it plays so things are a bit better now.
Concepts for the missions are interesting and varied so far which is great, I’m a bit mixed on the execution though as there’s not a single mission that didn’t have something annoying in it. I have a similar sentiment towards ship upgrade tree - a neat idea, alright execution. I don’t hate any of this at least.
Story is… fine. The constant waffling about “sins” and how “you’re all expendable”/“you can die for all I care”/“you have my permission to crash” (that’s why we put you into extremely expensive machines armed to the teeth) mixed with the pretty common Japanese way of writing dialogues (person 1 say X, person 2 repeats it) got grating pretty quickly. At least it’s not a permanent focus of the game so there’s that.
There might be something a bit more interesting lurking in the background but I’ll have to see how things play out first to be convinced.
On the “good” good side of things I really liked the thunderstorm mission gimmick, where getting hit by lightning is not only possible but it also affects gameplay in a significant way (disrupting the HUD and temporarily cutting off your controls). In general, the way they treat clouds as part of gameplay is actually pretty cool (targeting wise, not the icing). They also look pretty great.
Besides the already mentioned mission variety, I also liked the callback to AC04 - it was a nice surprise as initially I didn’t realise both games are connected (it’s been a few years since my playthrough of 04 and even then my familiarity with AC franchise is pretty limited).
All in all, the game constantly edges on the brink of clicking with me, only to pull something annoying that brings it right back to making me feel mixed about it. I want to like it more, I really do but alas, so far it wasn’t meant to be.
Persona 3 Portable
Not much to write about today as I mostly focused on AC7 and only did some light grinding to get all current party members to the same level. I’ll most likely switch full time to Persona once I’m done with the fly-boy campaign but for a few more days it’ll have to wait.