• Acidbath@lemmy.world
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      6 days ago

      I have heard that people used to be super PISSED that steam is required for valve games. I guess it makes sense now considering hdd sizes back then.

      • TachyonTele@piefed.social
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        5 days ago

        I’ve never been pissed off over a game before i even played it, except for Half Life 2.

        Full game on the disk.
        Requires internet to install.
        Requires Steam.

        This was before broadband, so the awesome game you bought hung over won’t be installed until late tonight, instead of the normal 10 minutes off the cd.

    • Electricd@lemmybefree.net
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      6 days ago

      Now what sucks is that people are okay with underaged kids gambling because, come on, it’s Steam!

      I might be hijacking conversations too much…

        • Electricd@lemmybefree.net
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          6 days ago

          To be honest yea, I just feel like it’s pretty much gambling, now that there’s a real market around it. I would be for banning them for minors and regulating them in a similar way

  • Treczoks@lemmy.world
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    7 days ago

    Gone are the days when a game delivered on seven floppy disks was considered “overblown”.

  • Doorknob@lemmy.world
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    7 days ago

    When I was young, I was not allowed to install anything on the family PC whatsoever. I had a 100MB Zip disk and was told anything that I wanted to keep, I could keep on there. That disk got a big workout. Had Duke 3D and the Half-Life Uplink demo on there, plus about 30MB to spare! Great days man.

    • icelimit@lemmy.ml
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      7 days ago

      Man I was jelly green over classmates that could afford zip drives. They’d bring it to school retiring computer class, whip it out, both showing off and fake-lamenting that oh they didn’t know the school didn’t have zip drives.

      • ouRKaoS@lemmy.today
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        7 days ago

        Zip drives filled such a small tech window between floppies & CD-Rs.

        I was the ubernerd with the Zip 250, lol

  • vacuumflower@lemmy.sdf.org
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    6 days ago

    So. 1 TB drives indeed were out before Half-Life 3.

    But I’m nostalgic over a simpler time when 1 GB for a game was a lot.

  • WereCat@lemmy.world
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    7 days ago

    I still remember when I had to reinstall my WindowsXP from the 3GB HDD onto my 1.5GB HDD so I could install The Sims 2

    • PraiseTheSoup@midwest.social
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      7 days ago

      How is that even possible? Even with 8k retextures of every single asset of the game I can’t imagine it being half that size.

      • vaultdweller013@sh.itjust.works
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        6 days ago

        Uncompressed audio and way too many mods with unique assets, also I think something duplicated a bunch of random assets. I’ve tried to fix it but noooo apparently duped ruble13 is load bearing. But hey at least it doesn’t CTD so there’s that, ignore NPCs just not spawning and some terrain just not appearing note this is not due to conflicts it fits when I restart the game and I don’t know if it’s the SSD or not.

  • npdean@lemmy.today
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    7 days ago

    The lack of any comment saying “Half life is not retro gaming” is concerning to me.

    • boonhet@sopuli.xyz
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      7 days ago

      Increments of 80 GB were fairly common. My desktop had an 80 GB Maxtor and my laptop later had 320 GB.

      In hindsight, I do not remember if the Maxtor was definitely 80 GB, or if Windows was showing it as 80-something GB. But the laptop was definitely 320. I googled it. Google AI of course said “Based on Ebay listings it seems to be 1 TB”, very useful. Spec sheet says 320 GB.

    • Chingzilla@lemmy.world
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      7 days ago

      Man, I remember lusting over getting a WD Raptor back in the day. They were so much more expensive and lower data density it I couldn’t justify for my low budget.

      As was already said, 160 was pretty common, think increments of 20 or 40 is what i remember. Raptor drives had kinda odd size increments compared to other consumer drives. Looks like it would be 36Gb circa 2003.

      I once got some retired scsi drives. Man 10,000rpm drives were loud and hot…

      Thanks for bringing back some old memories

  • JakoJakoJako13@lemmy.world
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    6 days ago

    Lol those were the days. I remember Simcity 4 releasing back then and how quickly my mod folder blue up. Then by the time that game was old it was only 2.15gb and that was nothing. The jump from >10gb to 50gb games was insane. Now the jump to 100+ Gb hurts a lot. Any time a game is iN MB I do a little happy dance.

    • Trainguyrom@reddthat.com
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      6 days ago

      I remember clearing drive space on my first computer once, I went off of install size and anything other than a couple of key games that took up multiple hundreds of Mb got the boot and anything less than 100 Mb stayed installed for a bit longer. When you’ve only got a 40GB drive, thems the choices you have to make!

      Meanwhile I’ve seen Fortnite literally fail to update with less than 100GB free because it needs to modify so many files in its gigantic install

  • DarkFuture@lemmy.world
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    6 days ago

    Lol.

    I’ve now got Steam games spread across 5 hard drives. One of which is a 5tb old school disk drive for the games I have A LOT of user made content for. I’ve gotta be in the terrabytes range at this point.

    • stupidcasey@lemmy.world
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      8 days ago

      Fun fact:

      There was actually 4 games planned with the fourth one being an epic End Game style cross over finally of Portal, TF, Left for Dead, CS, and Half Life all coming together to fight the combine But unfortunately the series only had a Half Life and decayed down to 2 games in each series.

  • RightHandOfIkaros@lemmy.world
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    7 days ago

    This is as much of a valid complaint now as it was back then.

    There is absolutely no excuse for games now to be over 100GB in storage space. Unless you have the longest game ever that span across like 1 and a half “normal” game lengths. The biggest games now should be 60GB or less. So many developers refuse to compress things that could be compressed with zero noticeable loss in quality except for maybe a camera being really close to an object with an 8k display resolution.

    At the absolute worst, do what games used to do for like 6 months before not caring: make the game for 1080p players, compression and all, then offer a free DLC with all the uncompressed stuff. At least make the storage feast optional.

    • Swedneck@discuss.tchncs.de
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      1 day ago

      even 60GB is absurd, tons of games get by just fine with like 10GB while having no lack of content and graphics.

      • RightHandOfIkaros@lemmy.world
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        1 day ago

        Nah, I understand a AAA game being up to 60GB. Sometimes the amount of content really is that big. Elden Ring, for example. Its a big game with a lot of content, and its pretty close to 60GB I think. And yes, Morrowind has explorable space probably equally as big as Elden Ring for just 1GB. But compared to Elden Ring, Morrowind is like an empty barren wasteland. Maybe Elden Ring’s landmass data could have reduced filesize if it used prodecurally generated mesh if it doesn’t already, but in the end I think 60GB and under is fine.

        While indie games can easily fit under 10GB because they are tiny or 2D, I get why bigger AAA games can’t.

    • AdrianTheFrog@lemmy.world
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      7 days ago

      A lot of that is shadows and lighting data, sometimes in unusual data structures without readily available compression methods. Compressing textures also impacts load times, obviously decompressing 10gb of jpgs could take a while. Still probably there are good compression methods and good tradeoffs to make, if any AAA studios actually cared about storage space (They do care a lot about GPU memory, just not storage space).

      • I Cast Fist@programming.dev
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        7 days ago

        I wish games would release with low/medium, up to 1024x1024 textures and stuff by default and let people choose to download/install higher res stuff. If I’m not going to use the 4k pack, I don’t need it sitting on my hard drive

    • Womble@piefed.world
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      7 days ago

      The most annoying thing is there is a trivial to implement way to close to halve these stupidly inflated sizes: make the highest resolution of textures a free DLC that you optionally install

    • qarbone@lemmy.world
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      7 days ago

      I mean, if the base game folder is .8 Gb, then aren’t their 3 mods the 1 Gig culprit? That’s a moddev issues and not many are concerned about optimizations.

      Edit: I did misread the bit about the original game size.

      • finitebanjo@lemmy.world
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        7 days ago

        You did misread but you’re probably also still correct. The modded game files are 1.82 total while the previous version of the game was 0.837, while I don’t know for sure what the newer version filesize was it was still an odd complaint for them to make.

    • PalmTreeIsBestTree@lemmy.world
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      7 days ago

      Reminds of the those shitty Battlefront Remasters with upscaled 8 or 4k textures or whatever it was. Games went from being less than 5gbs to being 60 gb or something like that.