You fell in love with a game and it’s characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish…

Which game(s) was that for you?

  • Vespair@lemmy.zip
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    7 days ago

    Borderlands 2 and Borderlands: The Pre-Sequel are two of my favorite games which I’m almost always down to replay.

    Borderlands 3 has solid enough gameplay, but absolutely shit all over the storyline and characters.

  • MolochAlter@lemmy.world
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    7 days ago

    Dragon age 2, Mass effect 3

    ME3 is particularly bad cause most of the game is exactly as it should have been, and then the ending is pure unadulterated trash.

  • Mutterwitz@discuss.tchncs.de
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    6 days ago

    Might & Magic IX.

    I love Might & Magic VI - VIII but IX killed the franchise for me. Wrong vibe, terrible bugs. I tried X when it came out, but it is also a different game.

  • ApatheticCactus@lemmy.world
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    7 days ago

    Destiny. Played the heck out of 1, and 2 is just… Annoying. I still play, but I actively disuade people from picking it up.

    It went from a mechanically fun game with garbage storytelling but amazing lore, to mechanically complex and hyper specialzed, still mostly garbage storytelling, and lore that is trying to constantly one up itself or nonexistent. The seasonal model was a mistake and it’s grindy for the sake of money. It really took a terrible turn down sitcom alley of having the seasonal content need stakes, but also not really change anything drastic. So it just feels like tasks for the sake of tasks… Which it is. A neverending treadmill where grinding has only very short lived rewards.

  • JackbyDev@programming.dev
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    7 days ago

    Evil Genius 2. I loved Evil Genius 1 as a kid. It was far from perfect and had a lot of bugs, but it was a blast. I’m fully aware there’s a lot of rose tinted goggles going on for it in my mind. But I thought the new one would fix problems and be more enjoyable. It did improve on the first in a lot of ways, but it was so so grindy.

    In EG1 you could send you minions into the world to steal money and complete missions (that gave points or loot, like stealing the Eifel Tower). I’m EG2, they kept this mechanic, but anyone you send to the world map is just gone. They cannot come back. This leads to just an annoying constant flow of recruiting more minions, training them to upgrade, and them being sent to the map forever to never return. It would perhaps be slightly better if you could increase the rate you recruit minions like the first game, but instead they always come at a constant rate and there is a button to recruit more but it’s buried in a menu. So many things in this game are buried in a menu.

    Another frustration, they added a feature to automatically tag enemy agents that come to your base (to be killed, captured, distracted, etc) but they’re all under different research tiers. Why require the research at all? Right clicking agents and saying “tag for capture” is just pointless busy work. Even in the original you could hold control when you did it and it would flag the whole group. Not anymore. You can only tag one at a time.

    There are just so many little things like this that made the game so annoying to play. I wanted to like it. But I just couldn’t enjoy it. The new art style is worse, too. It keeps the spy fi aesthetic but it’s much more cartoonish. The game is more diverse which is nice, the original was like all men. I also liked what they did with John Steele, the main antagonist more or less. Canonically you beat him and killed him but they pass on his mantle to new agents and train them to be like him. And they’re relatively weak, but like a constant threat.

  • S_H_K@lemmy.dbzer0.com
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    7 days ago

    FF Cotw why in the everliving fuck put that idiot in the game. Sure you can make millions by putting CR7 in the game same as you can make 10 grand by sucking dicks for a 20 in an alleyway. I can’t believe how many shit decisions they make and still have enough money to burn on it.

    Loved MK 1 then 2 blew my mind 3 was good 4 blew my mind again. Then until 9 I didn’t touch anything too goofy I haven’t been able to play the single player much (of DA Deception and Armageddon) but didn’t click anyway. MK9 was goated. Then MKX didn’t liked it at all (cant handle a game with such bad animations). Loved 11 and now MK1 is like meh.

    Wasn’t a sequel but I used to love League until Yone and the healing meta. Sylas saved it for a while; like I love gimmick chars and a rebel to boost, sign me TF in. But all in all the BS balance the toxicity the lack of respect for my time, it was too much. Switched to WF and couldn’t believe how chill it was.

  • TotalCourage007@lemmy.world
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    7 days ago

    My first experience with this was Last of Us. I wasn’t expecting good things for part 2 after hearing things about hostile takeovers but killing off the main guy just ruined it for me.

    • Quetzalcutlass@lemmy.world
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      8 days ago

      MMOs and live service ruin lore. They’ll twist the existing story into knots so that players can fight or recruit every popular character from the series, even if it makes no sense. Even if they’re dead. Gotta keep those players engaged, even if it comes at the expense of the integrity of the world and writing that drew them in in the first place!

  • brucethemoose@lemmy.world
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    8 days ago

    Fallout 76?

    I played it with coop mates (via game pass IIRC), all EGS fans since Oblivion, well after 76 was released and patched up, and it was just… boring. And grindy. Yet kept trying to upsell us stuff. I kinda get how some like the game with those BGS environments, but that was still a shock to me.

    Starfield did nothing either. I watched YT story videos/tried the intro out of a friend’s Steam library instead of buying and felt like I was looking at a AI slop Skyrim mod, both technically and in terms of writing. Again, I’m a hardcore fan going way back, warts, glitches and all.

    It’s remarkable the studio has fallen so far, without basically changing anything, yet still has such a loyal following. How is that even possible?

    • addie@feddit.uk
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      8 days ago

      Think you could take it back a step there.

      • Fallout 1 - exceptional world-building, fantastic game, great character writing, superbly replayable RPG. Your build is instrumental to what you can do; decisions affect the world. Held together by jank and bugs, alas, but generally superb.
      • Fallout 2 - fixes most of the jank and bugs and has a much bigger and deeper world, but not quite as well-integrated a story. Worthy sequel, though.
      • Fallout 3 - “Oblivion with guns”, but has a pretty decent story, lots of interesting side quests. Seems like Bethesda misunderstood the point of the setting a bit, but very promising. Has some RPG replayability - different builds and different choices change what’s available in the world.
      • Fallout New Vegas - best game in the whole series. Good plot, great sidequests, great characters, reactive world. Actually makes it seem like the Creation engine can be used for ‘proper’ RPGs - everything by Bethesda tended to be a mile wide and an inch deep up till then. Obsidian actually understand the setting, which is not surprising since they had a lot of original Black Isle devs in their team. Held together by jank and bugs, which I’m going to pretend was a callback to Fallout 1.
      • Fallout 4 - just what the fuck. Plot that you can barely believe is as stupid as it is. One-note, irritating characters. Dreadful writing. Gives up being an RPG in favour of crafting and base-building. “Talking” interface which was the butt of jokes at the time and an insult to the history of the series. Barely any decision is of consequence, you could save near the “final decision” point, see all the endings, and miss nothing of consequence. All of Bethesda’s worst habits, given free rein.

      Not going to be spending money with Bethesda again unless the reviews turn up exceptional. After F4, I was expecting nothing from 76, and was not surprised. Was expecting nothing from Starfield, and was not surprised. Am expecting Elder Scrolls 5 to be a bag of shite as well - am whatever the complete opposite of ‘hyped’ is for it.

      • brucethemoose@lemmy.world
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        8 days ago

        I think the rose tinted glasses effect is strong. Fallout 4 wasn’t that bad and had some neat characters and sidequests. I played heavily modded NV too, and while great, has plenty of missed beats and slow quests.

        Also, making a (mostly) top down, tight text game is very different than producing a voice acted, sprawling 3D world. It’s like trying to compare the writing quality of a novel vs a 2 part blockbuster movie.

        Not that I disagree with the decline, but I think that’s putting it too strong and ignoring huge differences.


        For me the technical and artistic of aspects are factors too. Starfield would’ve been unreal if it came out in 2012… but look at its contemporaries. CP2077? KCD2? Even ME Andromeda utterly trounces it in artistic creativity, animation quality, graphics, scripting, performance, HDR quality, combat, even some voice acting; I could go on and on. And it’s basically the same premise.

        Yet Starfield feels like modded Skyrim, looks only superficially better, and runs at like a tenth the speed.

        • drivepiler@lemmy.world
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          7 days ago

          One thing that really threw me off FO4 was the voiced main character. They had to simplify the dialogue options significantly, and I just don’t need my character to have a voice, my imagination can sort that out just fine. That way I can make up my own mind about how my character sounds in my head, have more detailed dialogue options (like FO:NV), and not have a locked in boring voice with boring dialogue options. Lots of cool additions in FO4, but it just seemed so shallow, I stopped playing quite early.

    • PalmTreeIsBestTree@lemmy.world
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      8 days ago

      Everything after 3 is poorly written fan fiction to me. It still is one of my favorite franchises of all time, but it’s never going to be the same again. Halo Wars 2 was all right though.

        • Omega@lemmy.world
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          8 days ago

          CE, Reach, and ODST are my top 3 games in the franchise. I think i have a special appreciation for the self-contained stories.

          Actually, I had REALLY hoped Infinite would use ODST as a template for their open world. Because IMO, Infinite implemented it terribly in just about every way they could.

      • ampersandrew@lemmy.world
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        8 days ago

        Half of Halo 4 was the best story they ever put in a Halo game. The other half was embarrassingly formulaic sci-fi.

        • PalmTreeIsBestTree@lemmy.world
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          8 days ago

          It’s okay but Halo 5 makes the whole story worthless and fighting the promethean enemies in 4 is horrible. All of them are bullet sponges and there isn’t enough ammo to kill them.

          • Omega@lemmy.world
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            7 days ago

            I don’t think 5 ruined 4. By the end of 5 it’s established that this Cortana is not the same Cortana. For all intents and purposes, the old Cortana is gone.

            Infinite however, gave her a sympathetic send-off which undid that.

    • Omega@lemmy.world
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      8 days ago

      4 and 5 didn’t ruin anything for me. There’s stuff I genuinely like about them that got me excited for the next game. Plenty I didn’t like about them too.

      Then there’s Infinite… it feels like the DLC or post-game content to a game we never got. And the multiplayer was unplayable last I saw. It made me no longer excited for the next game.

      I still do Halo game nights a couple times a year though.

      • brucethemoose@lemmy.world
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        8 days ago

        4/5 made so much accumulated story baggage though.

        Infinite would have been better if 4/5 and whatever requisite novels didn’t exist.

        • Scrubbles@poptalk.scrubbles.tech
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          8 days ago

          Watched a recent video on magic and writing and it applies for scifi too. Every time you add to the lore you now have to remember and support it forever. 4 just added so much that they clearly didn’t think through like that. Bungie dishes out lore in small bits from 1-3, and it was so exciting when you got just the small tiny bit of backstory. 4 and 5 then just dumped in on your plate in healing portions.

        • Omega@lemmy.world
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          8 days ago

          How much baggage do you have to address? Evil Cortana, Guardians, and Prometheans. The rest can be managed around.

          If Infinite didn’t have to wrap up the previous games, it wouldn’t have that stink on it. But then it would have had even less substance. And the shitty open world wouldn’t have been any better.

          It would have been better if they just used Cortana and the Guardians to wrap up the Promethean saga. But then they’d still have to write a decent story, which apparently they are incapable of.

          • brucethemoose@lemmy.world
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            8 days ago

            It’s more that they wrote themselves into a corner with Cortana’s state/loss, all the forerunner lore being out in the open now, the weird Guardians stuff…

            Infinite could have been a much more subtle expansion on the forerunners, keeping them enigmatic like the trilogy, and kept Cortana. That’s much more straightforward and “Halo”

            The open world stuff wasn’t awful. I loved the marine encounters. But yeah, it felt half baked.

  • psx_crab@lemmy.zip
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    8 days ago

    Halo 4, kinda suck tbh. This is coming from someone who play the MMC so i basically marathon it and is able to compare it back to back, and it peaked at Reach. The gun play is wonky and no dual wield, Covenant somehow become the bad guy again after the event in 3, and none of the one that help human defeat Gravemind came back as an ally.

    But it doesn’t ruin the franchise for me though, to me canonically there’s only 5 Halo game. The rest is fan fic.

    • Scrubbles@poptalk.scrubbles.tech
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      8 days ago

      4 felt like such a cash grab to me. No deep lore or story telling like with 1 through reach. Exposition was just spoon fed to us rather than a great mystery. Still, I plugged through, hoping maybe it’d turn around.

      Then 5 came out and I gave up all hope on the franchise. Spent more time playing as Locke than we did Chief, story was more compelling than 4 but the storytelling and pacing were clunky, and it was completely disconnected from 4.

      Infinite just got worse. “We lost, chief” (but we have no frame of reference, we have no idea what that means , we don’t know how the rest of the world has been affected, and then we’re put against some no name character when we really just want to know what the hell is happening off world)

      • RightHandOfIkaros@lemmy.world
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        8 days ago

        The only good thing about Infinite was its return to the classic art style. After whatever the art team was doing in 4 and 5, I am glad at least the art team finally got a clue.

        • Scrubbles@poptalk.scrubbles.tech
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          8 days ago

          Agreed. It could have been such an interesting concept if it was literally any other place. Zeta halo could have been so cool, but it felt so detached from the universe

    • Duamerthrax@lemmy.world
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      8 days ago

      It’s explained in the game that the Covenant faction you fight is a splinter faction. There’s more details in the books, I didn’t have problems when I played it.

      • Jestzer@lemmy.world
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        8 days ago

        Right, the books that also seem to constantly have continuity errors with the games. :P

        Reading the books has actually taught me to not take Halo’s plot so seriously and instead just try to enjoy whichever piece of the story I’m currently engrossed in.

        • Duamerthrax@lemmy.world
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          8 days ago

          I never really worried to much about continuity errors. The worse is Halsey being in two different places during the events of Fall of Reach book and the game Reach. The Forerunner books actually smoothed that stuff out by explaining when huge amounts of materials pass though Slipspace or go far too fast through Slipspace(remember that crystal?), temporal errors build up and you get a timeline split. Unlike most scifi timeline splits though, in Halo, the lines can reconverge and Reconcile without most people realizing it happen. Halo 5 made a little nod to that with Halsey’s “Casual Reconciliation” line. Somewhere in the Halo universe, some bookkeep is pulling their hair out trying to figure out how Halsey departed Reach twice.

        • Zahille7@lemmy.world
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          8 days ago

          Pretty much. Although I’ve only read the Evolutions collection and Contact Harvest. I really want to read Ghosts of Onyx.