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Joined 2 years ago
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Cake day: September 13th, 2023

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  • Yeah. The high school I worked in had 107hoovas, which is a group of Crips. Pretty sure we had Bloods too, but the hoovas were the ones defacing my desks. Also worked with some South Side Locos.

    Kid walked out of my chemistry once to go jump someone in the bathroom, because they ignored gang lines when redrawing the district and put rival gangs in the same high school. He only got one day of suspension, and they threw away the write up I gave him for walking out because he also got written up for the “beating the shit out of someone in the bathroom” thing and they didn’t want to “punish him twice for the same incident”.

    Edit: I just googled that kids name. He died 2 years after I knew him. Fuck. He was smart, he was capable, he just made god awful decisions.











  • Ideally, games where you kill nobody at all. Even avoiding killing creatures for a “true pacifist” run.

    I’m just going to spoil a bunch of things, because why markdown?

    There’s quite a few games where you have alternatives when it comes to main bosses - in the original Fallout ::: you can talk the Master into suicide by proving that the supermutants are infertile :::

    in Planescape Torment there are multiple ways of ::: convincing your mortality to merge back with you :::,

    New Vegas lets you talk down

    :::Legate Lanius, at least on the NCR route:::

    Jade Empire will give you a bad ending

    :::where you surrender to the Glorious Strategist in exchanged for being fêted as a hero:::

    even Fallout 3 will let you

    :::talk Colonel Autumn into surrender for like no reason at all:::.

    I’d really like that to expand into video games having killing “mooks”/generic enemies be more of an action with consequences. Undertale does a good job of that -

    :::if you kill any monsters, even if you spare all bosses, the ending still mentions that there are some hard feelings towards you.:::

    Spec Ops has no “pacifist option” but also makes you realize that

    :::you were slaughtering American soldiers and innocent civilians because you were going insane:::.

    The default problem solving strategy in most games seems to be violence, and that breaks my immersion. The last time I was in a physical confrontation with anyone was fighting my sister in high school - I’ve certainly never killed anyone.



  • In Morrowind, you have to kill a ghost to please the Urshilaku, Dagoth Gares for the Sixth House Base, Dagoth Vemyn for Sunder, and Dagoth Ur/the heart. I guess you could probably cheese reflect spells, but that doesn’t feel quite “true pacifist” to me - just like dragging Eridor everywhere in Oblivion doesn’t quite feel like “pacifism.” You’d also have to do a lot of leveling/side quests to get the Hortator/Nerevarine skip to avoid the inevitable slaughter of Venim, Gothren, the bad Erabenimsim, etc (it’s annoying, Gothren stalled out my “no inventory” run and working on the skip took 5ever)

    You could trade the ghost and Gares for Vivec if you wanted, and then not have to do the leveling/side quests.



  • combat system is not very good.

    Fuck the final fortress with the shades….

    I’m pretty sure you have to kill a zombie in the first level to escape. And I don’t think you can avoid fighting (and killing) Ravel and the Deva. The Deva I think you can maybe spare after defeating, as long as you don’t bring a certain party member with you…


  • With Mr. House, it feels like a quick golf club to the head is much more merciful than keeping him trapped in his mind for possibly hundreds of years.

    With the Khans, IIRC I ended up needing to help them expand their chem empire. Selectively excising a few very evil people seems like it would have been a better choice. Which is really the larger moral question of a NV pacifist run - it’s a game about war, people are going to die, and playing as a pacifist seems more about not wanting to get your hands dirty rather than about practical morality.



  • I really don’t get why there’s never any effort when doing l this kind of “stock art” math/science.

    So many fake chemicals, so many equations that are completely meaningless… all of those t-shirts that say “what part of [UNINTELLIGIBLE SCRIBBLING] do you not understand?”

    Is it really that much effort to crack open a linear algebra textbook or look at an actual equation sheet? I always feel sniped by that shit, I tried to read it and figure out what it is but it’s always just a mix of completely random stuff, with half of it truncated to the point of meaninglessness.


  • Liberterians[sic] with buyers remorse draw animated prick on animated prick.

    I do think there should be a conversation about how South Park did normalize a lot of fucked up shit. I think it is entirely reasonable to argue that it normalized antisemitism and queer phobia in some ways - it taught a lot of twelve year olds that calling someone a “Jew” or a “fagg~t” was inherently funny.

    Sorta like how on /b/ - the racism and homophobia was mostly joking originally (I’m talking like pre-2010). Taking it seriously/too far would get mocked. But:

    Any community that gets its laughs by pretending to be idiots will eventually be flooded by actual idiots who mistakenly believe that they’re in good company. (No attribution)

    I love South Park, but their episode on trans people was just shitty and dehumanizing, and it gave people permission to parrot that kind of rhetoric. There’s a difference between being edgy and offensive, and saying the kinds of things that end up actually getting people hurt. South Park has always been at its best when it punched up (as in this episode).