By the way what do you dislike C++? I’ve been getting into lower levels of programming as of late and were unsure about the language to pick. Is it just the OOP stuff?
Bjarne
- 2 Posts
- 8 Comments
I’ve been eyeing dwl for quite some time which is like 3k lines of c excluding deps, but don’t have the time to jump ship. So can’t tell how stable it is.
Also somehow took notice of
copyparty
. It definitely piqued my interest. Sadly i do not sync enough with my server ascp
cant handle, so didn’t set it up yet. Thanks for the share.
Bjarne@feddit.orgOPto Showerthoughts@lemmy.world•Elevators might just be teleporters in disguise1·8 days agoYea, no there are some. Just forgot about it. Don’t see them often.
Bjarne@feddit.orgto Games@lemmy.world•Itch.io is delisting NSFW games due to pressure from payment processorsEnglish01·10 days agoI’d be okey with that if they pressured itch.io to delist
Atmospheric, First-Person, Horror, Psychological
\hj
Id love to see very generic timeless type of games with less content but with the opportunity for the community to expand upon with maps/items/characters.
I would love to see a Trackmania clone. plain racing game with 4 button controls, fun physics, simple yet powerful level editor and a leaderboard.
EDIT: or a binding of isaac clone with potential for shit ton of items as i have just read somebody else mentioning it.
Trying things out with an ESP32 and i might opt for Rust after reading what you have wrote. There also seems to be enough resources to do that. I started using C++ as the Arduino IDE has decided that for me more or less. I suspect setting up a local development environment is also easier with Rust. (?!) I at least had problem Setting up C++ in VSCodium.
Don’t like OOP as the next guy but sometimes its the right tool i feel like and i do have that case right now. So its great that Rust seems to have that as well to some extent. Actually as Rust is so much more readable i kinda expected to give up on some control but that doesn’t seem to be the case. :)