• Scrubbles@poptalk.scrubbles.tech
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    2 days ago

    In fact, Ubisoft recently blamed Star Wars’ flagging brand reputation as one reason for the game’s financial failure.

    God be less self-aware Ubisoft. You built a boring game with the same mechanics as all of your other AC games, and you gave it the emotional maturity of a child’s blanket. You aren’t going to be raking in money if you’re too afraid to have a story that has any emotional depth.

    Here’s a comparison between Outlaws (2024) and RDR 1 (2010) https://www.youtube.com/watch?v=Xg6mvYHjFvE&t=324s

  • Katana314@lemmy.world
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    2 days ago

    I still want to borrow this game from my library to see how it is.

    It’s probably bad, but it also has a list of things that can color some people’s opinions before they’ve played it.

    • Female, non-gorgeous lead
    • Star Wars related
    • Made by Ubisoft
    • horse@feddit.org
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      1 day ago

      I played it and completed the story. In my opinion it’s not awful, but it’s not exactly good either. The gameplay is bland, repetitive and unoriginal. Nothing about it is special in any way and unless you care about the Star Wars license, there is literally zero reason to play it. If you do care about the license the gameplay is serviceable enough to keep you busy while it tells its story, but that’s about it. Which makes it pretty ironic that Ubisoft blames Star Wars for the game’s lack of success.

  • DarkCloud@lemmy.world
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    2 days ago

    Ubisoft don’t really want you to have their games, and they’ll delete them from you when they want. It’s not a company that can be trusted anymore.

    They should be boycotted out of business.

  • BertramDitore@lemmy.zip
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    2 days ago

    This is pretty disappointing to me. I know it’s kind of an unpopular opinion these days, but I really enjoyed Outlaws. It was just different enough from other Star Wars properties to be novel, but recognizable enough to be convincingly in the Star Wars universe. Sure some characters were a bit flat, missions were repetitive, and it didn’t invent a new revolutionary mechanic or anything, but does every game have to be groundbreaking? I got solid enjoyment out of it, and was looking forward to how they’d continue the story.

    • jacksilver@lemmy.world
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      2 days ago

      I thought the world and travel mechanics were fun, and the leveling system was cool (basically get better skills by using other skills).

      Overall though, it falls into the trap of most open world games. Big, beautiful, and boring.

      But I also don’t care for BOTW and TOTK over more traditional Zeldas, so maybe I’m just anti open world games.

      • BertramDitore@lemmy.zip
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        2 days ago

        That’s totally fair (though I haven’t played any recent Zelda games, so I can’t speak to that). I actually think quite a few recent open world games didn’t need to be open world at all and would have been better if they were more of a single player guided narrative.

        One game that did this perfectly IMO was Guardians of the Galaxy. It wasn’t open world, but you could explore each “chapter” or “level” or whatever as much as you wanted and could replay them individually. That made the whole story feel really tight, coherent, and well thought out. I find myself really wanting that format in some of these big beautiful (and yeah, often boring) open world games.

        • jacksilver@lemmy.world
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          2 days ago

          While it got a lot of flack, I thought the smaller contained worlds of Outer Worlds can be a better in between. Open spaces to explore and run into things accidentally, but constrained enough that the world and plot can still flourish.

  • IWW4@lemmy.zip
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    2 days ago

    This is a bummer, I really liked that game. Hopefully they make a sequel