• jordanlund@lemmy.world
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    22 hours ago

    I don’t get the love for this game. I’ve been playing CRPGs since Temple of Apshai and I’ve never seen a game where the story and dialog choices appear to have been written by or for people with traumatic brain injury.

    So bad that I had to hop on a forum and go “Hey, so, there aren’t any good choices in the dialog tree, did I fuck up my character generation? Should I start over?”

    And got “You just don’t get it, man!”

    Yeah, I don’t get games where “You want some fuck?” is a valid dialog choice.

    • AnarchistArtificer@lemmy.world
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      5 hours ago

      I enjoyed it because many RPGs are a power fantasy, where you’re an epic hero who saves the world. Some of them present you with a blank slate character you can shape however you wish, and whilst that can be fun, I find I have more fun when I’m playing a character with some history.

      In Disco Elysium, you’re playing as someone whose history is fucked up, so good choices often aren’t an option. He’s not a typical hero, and he’ll be lucky if he can save himself, let alone the world — the world is even more fucked up than he is, riddled with scars from a long dead, hopeful era. Even though at the start of the game, both the player and your character have no knowledge of history, you can’t escape it.

      A huge part of why I like it is because I can see what it’s going for, and I’m here for that. Even if I didn’t personally click with it, I think I would respect it for having things to say and committing to it. What’s an RPG that you have clicked with or loved what it was going for? If you’re not into Disco Elysium, then I suspect that your answer might be a game that would pull me out of my comfort zone in interesting ways.

      “dialog choices appear to have been written by or for people with traumatic brain injury.”

      I think this is a pretty harsh statement, but it did make me laugh, because part of why I vibed with Disco Elysium so much is because a couple years before, I actually bumped my head that I lost my memory and couldn’t even remember who I was.

    • GeneralEmergency@lemmy.world
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      8 hours ago

      To me Disco Elysium was the next example of the “Art Game”.

      The game people bring up when discussing Game as Art, without actually explaining what makes it art.

    • P03 Locke@lemmy.dbzer0.com
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      16 hours ago

      So bad that I had to hop on a forum and go “Hey, so, there aren’t any good choices in the dialog tree, did I fuck up my character generation? Should I start over?”

      Your first mistake was thinking it was like any of those other CRPGS with dialog trees. No, you didn’t fuck up your character generation. Your character IS a fuck up. That’s part of the story it’s trying to tell. You don’t get to Mary Sue this shit.

      How you engage with the game is figuring out how to un-fuck-up the character in a matter that is realistic. Or just ignoring whatever lessons the game gives you and continue down the same self-destructive path. Or somewhere in-between. All paths are have their creative stories to tell, and even being strange and weird with it can still lead to solving pieces of the crime you’re trying to piece together.

      Yeah, I don’t get games where “You want some fuck?” is a valid dialog choice.

      Because it’s fucking funny when you didn’t know what the actual dialogue entry was going to be, you took a gamble, and the “pay off” (well, it was a failed check) is that your character says the cringest fucking line to some woman he’s immediately attracted to. So cringe that even your own Volition (best fucking mental power, btw) is like “the words already left your mouth” as if he was already smacking his goddamn forehead right through to the other side. (EDIT: Actually, it was Suggestion, but whatever.) If anything, it should teach you not to make red check gambles unless you’re prepared for the mental damage a failure might come with. Or maybe you just want to laugh at the upcoming misfortune.

      Your. Character. Is. A. Fuck up.

      If that bothers you, and you want to play something that involves some extreme power fantasy, where you can pick a class and play a completely silent blank slate, then this game is not for you.

      • jordanlund@lemmy.world
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        15 hours ago

        And I’m not interested in playing as a fuck up… it’s not interesting to me.

        Thank god Steam let me return it.

        • lowspeedchase@lemmy.dbzer0.com
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          4 hours ago

          Seconded. Also the neckbeards downvoting you for having a civil conversation about a game but not enjoying it are a joke.

    • Schmoo@slrpnk.net
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      21 hours ago

      The main character starts the game literally giving himself a traumatic brain injury by drowning himself in alcohol. It’s not really the kind of RPG where you can play a self-insert, the player character is an actual character with his own backstory. Not being able to make good choices because of the player character’s personal trauma and limitations is part of the story that the game is telling.

      • AnarchistArtificer@lemmy.world
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        5 hours ago

        This says it well. I also like how the character’s fucked up backstory is inescapably linked to the fucked up backstory of the world he lives in. It it were just that he was a fuck-up, then it wouldn’t be as compelling. What I really love is that whilst he certainly is the victim of his own choices, it’s much more the case that he’s a victim of his material circumstances (rather like how I am currently still in bed due to a combination of poor choices, and material circumstances making consistent good choices very hard)

    • TheSambassador@lemmy.world
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      16 hours ago

      I mean, it’s ok to not get it? It really does sound like you just don’t get it. If your example of why it’s bad is a genuinely funny, absurd result of a failed check, it might just not be for you.

    • moakley@lemmy.world
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      15 hours ago

      I think the problem is that it kind of isn’t an RPG.

      It’s an adventure game with heavy RPG elements. Like the core gameplay clearly resembles old point and click adventure games. It’s just the experience and leveling system are also so central to the gameplay that it wouldn’t work without also being an RPG.

      • MarcomachtKuchen@feddit.org
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        28 minutes ago

        I think trying to fit games into genres and people disagreeing with your reasoning is incredibly bad around RPGs.

        I’d argue disco elysium is a stellar example of an RPG especialls since I enjoyed role playing as someone who is incredibly far from my own mental state. A game with somehow gets me to roleplay someone so different is a prime example of a good RPG for me.

        But I get how messy the term has gotten. People argue about whether Dark souls or Witcher are RPGs, where both games have arguments for it beeing an RPG. Personality I think an RPG has an adaptility in the character AND the world in response to my choices. But I can totally see how others see it differently.

        For me personally I’ve set up that there are the traditional RPGs like Fallout, Baldurs gate and Pathfinder WoR. But there are also a lot of games which use a lot of similar parts of the RPG gene that I consider them RPGs aswell.

    • orenj@lemmy.sdf.org
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      20 hours ago

      That’s not what the detective said. He SAID “I want to have fuck with you”

    • Flamekebab@piefed.social
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      20 hours ago

      I could see what it was going for but it felt like a chore to play so I stopped.

      The term “over-embroidered” springs to mind.

    • ampersandrew@lemmy.world
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      21 hours ago

      I mostly just hated that the story was largely delivered via info dump and nearly every character was a terrible person to the point of being grating. I don’t have to enjoy every video game, but I wish I at least understood why this one got this much acclaim.

      • TheSambassador@lemmy.world
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        16 hours ago

        That’s a really bizarre read, how do you come to the conclusion that every character was a terrible person? Even amongst the first 6 or so people you talk to, most of them are decent people living in a very poor area. I usually hate media where everyone is an asshole but DI is so NOT that that I’m just… Confused.

        • ampersandrew@lemmy.world
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          9 hours ago

          Because they were. Maybe not the first 6 people verbatim, but of the characters you have a significant amount of dialogue with, the only one who didn’t give me this impression was your partner. You run into the asshole kid, the other cops over the radio are assholes, the guy on the wall to the docks is an asshole, and beyond that, I didn’t take notes, but it annoyed the hell out of me.

          • TheSambassador@lemmy.world
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            3 hours ago

            To be fair, many people KNEW your character pre-amnesia. There are very valid reasons for many of them to treat your character like an asshole, because to be frank, he kinda was. This is a very big and very intentional part of the game. You’re also a cop coming to police an area that hasn’t seen a cop come around in literal decades.

            Garte, the hotel manager, doesn’t like that you’re being incredibly loud and trashing your room. He’s a bit of an asshole, but honestly with good reason, and he comes around if you make an effort to apologize.

            Lena, the Cryptozoologist, is really friendly and very charming.

            Cuno is a drugged out kid, he’s supposed to be absurd.

            If anything, Kim is impossibly accomodating and patient with you. Even if you’re an asshole to him. There’s a reason people love him and call him “best boy” because he’s got these little windows into his personality even through his stiff police exterior.

            There are some actual racist assholes in the game, but I feel very confident in stating that the vast majority of them are not assholes.

            • ampersandrew@lemmy.world
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              3 hours ago

              Oh, my player character was definitely on the list of asshole characters that made the game grating. And even if his actions before the story began precipitated everyone else being an asshole, it didn’t make the game less annoying to experience it fresh as the player.

      • False@lemmy.world
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        16 hours ago

        There are a lot of characters who are good people. A lot of bad ones too . A lot of the good ones you’ve previously pissed off so they start out barely putting up with you talking to them (and you deserve that treatment frankly).

    • Rhynoplaz@lemmy.world
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      22 hours ago

      By chance did you pick a character with a low intelligence or charisma? Because ability scores matter a lot.

      I sadly didn’t get to play much of it. I only had access to it for a limited time, and I did not get far at all.

      • jordanlund@lemmy.world
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        18 hours ago

        See, that’s what I was thinking. The reaction in the forums was it was supposed to be that way.